Fast-moving fields regularly lose the reasons, constraints, and collaborations behind their systems. These histories preserve part of that record. They distinguish personal recollection from documented fact and individual work from the work of a wider community.
SimSpark
I had remembered SimSpark as a 2003 project. Going back through the old repository corrected me: the story begins a year earlier, on 6 August 2002, with a four-page document called New Soccer Server Initiative. I had contacted Artur Merke and Martin Riedmiller, and the optimistic ellipsis after our names suggests that we must have hoped to add more. The proposal argued that the established two-dimensional soccer server should remain stable as a scientific benchmark, while a new open-source simulator should be built from scratch. The wish list already contained three-dimensional physics, flexible sensors and actuators, variable-speed experiments, extensible objects and, eventually, humanoid robots. The first implementation commits followed six days later.
- Type
- Page
- Period
- 2002–2026
- Location
- Koblenz, Germany, RoboCup, worldwide